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Published in IEEE International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW), 2021
Recommended citation: Barthet, M., Liapis, A., & Yannakakis, G. N. (2021). Go-Blend behavior and affect. In Proceedings of the 9th IEEE International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW).
Published in IEEE Transactions on Games, 2022
Recommended citation: Barthet, M., Liapis, A., & Yannakakis, G. N. (2022). Open-ended evolution for Minecraft building generation. IEEE Transactions on Games.
Published in International Conference on the Foundations of Digital Games, 2022
Recommended citation: Barthet, M., Khalifa, A., Liapis, A., & Yannakakis, G. (2022). Generative personas that behave and experience like humans. In Proceedings of the 17th International Conference on the Foundations of Digital Games.
Published in IEEE International Conference on Affective Computing and Intelligent Interaction, 2022
Recommended citation: Barthet, M., Khalifa, A., Liapis, A., & Yannakakis, G. N. (2022). Play with Emotion: Affect-Driven Reinforcement Learning. In Proceedings of the 10th IEEE International Conference on Affective Computing and Intelligent Interaction.
Published in IEEE International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW), 2023
Recommended citation: Barthet, M., Trivedi, C., Pinitas, K., Xylakis, E., Makantasis, K., Liapis, A., & Yannakakis, G. N. (2023). Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation. In Proceedings of the 11th IEEE International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW).
Published in International Conference on Multimodal Interaction, 2023
Recommended citation: Pinitas, K., Renaudie, D., Thomsen, M., Barthet, M., Makantasis, K., Liapis, A., & Yannakakis, G. N. (2023). Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions. In Proceedings of the International Conference on Multimodal Interaction (pp. 488-497).
Published in IEEE International Conference on Affective Computing and Intelligent Interaction, 2024
Recommended citation: Pinitas, K., Rasajski, N., Barthet, M., Kaselimi, M., Makantasis, K., Liapis, A., & Yannakakis, G. N. (2024). Varying the Context to Advance Affect Modelling: A Study on Game Engagement Prediction. In Proceedings of the 12th IEEE International Conference on Affective Computing and Intelligent Interaction.
Published in Arxiv, 2024
Recommended citation: Barthet, M., Kaselimi, M., Pinitas, K., Makantasis, K., Liapis, A., & Yannakakis, G. N. (2024). GameVibe: A Multimodal Affective Game Corpus. arXiv preprint arXiv:2407.12787.
Published in IEEE International Conference on Affective Computing and Intelligent Interaction, 2024
Recommended citation: Barthet, M., Branco, D., Gallotta, R., Khalifa, A., & Yannakakis, G. N. (2024). Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers. In Proceedings of the 12th IEEE International Conference on Affective Computing and Intelligent Interaction.
Published in IEEE International Conference on Affective Computing and Intelligent Interaction Workshops (ACIIW), 2024
Recommended citation: Barthet, M., Khalifa, A., Liapis, A., & Yannakakis, G. N. (2024). Affectively Framework: Towards Human-like Affect-Based Agents. In Proceedings of the 12th IEEE International Conference on Affective Computing and Intelligent Interaction Workshops (ACIIW).
Postgraduate course, University of Malta, Institute of Digital Games, 2023
This is a description of a teaching experience. You can use markdown like any other post.
Postgraduate course, University of Malta, Institute of Digital Games, 2022
Ms. Pacman AI Competition