Affective Reinforcement Learning: A Taxonomy and Survey
Barthet, M., Khalifa, A., Liapis, A., & Yannakakis, G. N. (2025). Affective Reinforcement Learning: A Taxonomy and Survey. Unpublished.
Barthet, M., Khalifa, A., Liapis, A., & Yannakakis, G. N. (2025). Affective Reinforcement Learning: A Taxonomy and Survey. Unpublished.
Wu, J., Barthet, M., Melhart, D., & Yannakakis, G. N. (2025). Emotions as Ambiguity-aware Ordinal Representations. In Proceedings of the 13th IEEE International Conference on Affective Computing and Intelligent Interaction.
Khalifa, A., Gallotta, R., Barthet, M., Liapis, A., Togelius, J., & Yannakakis, G. N. (2025). The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games. In Proceedings of the 20th International Conference on the Foundations of Digital Games.
Melhart, D., Barthet, M., & Yannakakis, G. N. (2025). Can Large Language Models Capture Video Game Engagement?. arXiv preprint arXiv:2502.04379.
Barthet, M., Khalifa, A., Liapis, A., & Yannakakis, G. N. (2024). Affectively Framework: Towards Human-like Affect-Based Agents. In Proceedings of the 12th IEEE International Conference on Affective Computing and Intelligent Interaction Workshops (ACIIW).
Barthet, M., Branco, D., Gallotta, R., Khalifa, A., & Yannakakis, G. N. (2024). Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers. In Proceedings of the 12th IEEE International Conference on Affective Computing and Intelligent Interaction.
Barthet, M., Kaselimi, M., Pinitas, K., Makantasis, K., Liapis, A., & Yannakakis, G. N. (2024). GameVibe: A Multimodal Affective Game Corpus. Scientific Data, 11(1), 1306.
Pinitas, K., Rasajski, N., Barthet, M., Kaselimi, M., Makantasis, K., Liapis, A., & Yannakakis, G. N. (2024). Varying the Context to Advance Affect Modelling: A Study on Game Engagement Prediction. In Proceedings of the 12th IEEE International Conference on Affective Computing and Intelligent Interaction.
Pinitas, K., Renaudie, D., Thomsen, M., Barthet, M., Makantasis, K., Liapis, A., & Yannakakis, G. N. (2023). Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions. In Proceedings of the International Conference on Multimodal Interaction (pp. 488-497).
Barthet, M., Trivedi, C., Pinitas, K., Xylakis, E., Makantasis, K., Liapis, A., & Yannakakis, G. N. (2023). Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation. In Proceedings of the 11th IEEE International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW).
Barthet, M., Khalifa, A., Liapis, A., & Yannakakis, G. N. (2022). Play with Emotion: Affect-Driven Reinforcement Learning. In Proceedings of the 10th IEEE International Conference on Affective Computing and Intelligent Interaction.
Barthet, M., Khalifa, A., Liapis, A., & Yannakakis, G. (2022). Generative personas that behave and experience like humans. In Proceedings of the 17th International Conference on the Foundations of Digital Games.
Barthet, M., Liapis, A., & Yannakakis, G. N. (2022). Open-ended evolution for Minecraft building generation. IEEE Transactions on Games.
Barthet, M., Liapis, A., & Yannakakis, G. N. (2021). Go-Blend behavior and affect. In Proceedings of the 9th IEEE International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW).
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In-person Presentation at Athens, Greece,
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