CV
Education
- B.Sc. in Computing Science, University of Malta, 2016-2019
- M.Sc. in Digital Games, University of Malta, 2019-2021
- PhD. in Games Research, University of Malta, 2022-Present
Work experience
- Research Support Officer I, 2020-2022
- University of Malta
- Duties included: Research, EU project duties
- Research Support Officer II, 2022-Present
- University of Malta
- Duties included: Research, EU project duties
Teaching
Skills
- Reincforcement Learning (RL)
- Player Modelling
- Affective Computing
- Machine Learning
- Procedural Content Generation (PCG)
- Experience-Driven PCG (EDPCG)
- PCG-RL
- EDPCG-RL
- Large Language Models (LLMs)
- Game Development
- Unity Game Engine
- Godot Game Engine
- Basic 3D Modelling (Autodesk Maya)
- Basic Video Editing (Premiere Pro, After Effects)
Publications (in reverse Chronological Order)
Affectively Framework: Towards Human-like Affect-Based Agents
Barthet, M., Khalifa, A., Liapis, A., & Yannakakis, G. N. (2024). Affectively Framework: Towards Human-like Affect-Based Agents. In Proceedings of the 12th IEEE International Conference on Affective Computing and Intelligent Interaction Workshops (ACIIW).
Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers
Barthet, M., Branco, D., Gallotta, R., Khalifa, A., & Yannakakis, G. N. (2024). Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers. In Proceedings of the 12th IEEE International Conference on Affective Computing and Intelligent Interaction.
GameVibe: A Multimodal Affective Game Corpus
Barthet, M., Kaselimi, M., Pinitas, K., Makantasis, K., Liapis, A., & Yannakakis, G. N. (2024). GameVibe: A Multimodal Affective Game Corpus. arXiv preprint arXiv:2407.12787.
Varying the Context to Advance Affect Modelling: A Study on Game Engagement Prediction
Pinitas, K., Rasajski, N., Barthet, M., Kaselimi, M., Makantasis, K., Liapis, A., & Yannakakis, G. N. (2024). Varying the Context to Advance Affect Modelling: A Study on Game Engagement Prediction. In Proceedings of the 12th IEEE International Conference on Affective Computing and Intelligent Interaction.
Predicting Player Engagement in Tom Clancy’s The Division 2: A Multimodal Approach via Pixels and Gamepad Actions.
Pinitas, K., Renaudie, D., Thomsen, M., Barthet, M., Makantasis, K., Liapis, A., & Yannakakis, G. N. (2023). Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions. In Proceedings of the International Conference on Multimodal Interaction (pp. 488-497).
Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation
Barthet, M., Trivedi, C., Pinitas, K., Xylakis, E., Makantasis, K., Liapis, A., & Yannakakis, G. N. (2023). Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation. In Proceedings of the 11th IEEE International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW).
Play with Emotion: Affect-Driven Reinforcement Learning
Barthet, M., Khalifa, A., Liapis, A., & Yannakakis, G. N. (2022). Play with Emotion: Affect-Driven Reinforcement Learning. In Proceedings of the 10th IEEE International Conference on Affective Computing and Intelligent Interaction.
Generative Personas that Behave and Experience like Humans
Barthet, M., Khalifa, A., Liapis, A., & Yannakakis, G. (2022). Generative personas that behave and experience like humans. In Proceedings of the 17th International Conference on the Foundations of Digital Games.
Open-Ended Evolution for Minecraft Building Generation
Barthet, M., Liapis, A., & Yannakakis, G. N. (2022). Open-ended evolution for Minecraft building generation. IEEE Transactions on Games.
Go-Blend Behavior and Affect
Barthet, M., Liapis, A., & Yannakakis, G. N. (2021). Go-Blend behavior and affect. In Proceedings of the 9th IEEE International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW).