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publications

Go-Blend Behavior and Affect

Published in IEEE International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW), 2021

Recommended citation: Barthet, M., Liapis, A., & Yannakakis, G. N. (2021). Go-Blend behavior and affect. In Proceedings of the 9th IEEE International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW).

Generative Personas that Behave and Experience like Humans

Published in International Conference on the Foundations of Digital Games, 2022

Recommended citation: Barthet, M., Khalifa, A., Liapis, A., & Yannakakis, G. (2022). Generative personas that behave and experience like humans. In Proceedings of the 17th International Conference on the Foundations of Digital Games.

Play with Emotion: Affect-Driven Reinforcement Learning

Published in IEEE International Conference on Affective Computing and Intelligent Interaction, 2022

Recommended citation: Barthet, M., Khalifa, A., Liapis, A., & Yannakakis, G. N. (2022). Play with Emotion: Affect-Driven Reinforcement Learning. In Proceedings of the 10th IEEE International Conference on Affective Computing and Intelligent Interaction.

Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation

Published in IEEE International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW), 2023

Recommended citation: Barthet, M., Trivedi, C., Pinitas, K., Xylakis, E., Makantasis, K., Liapis, A., & Yannakakis, G. N. (2023). Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation. In Proceedings of the 11th IEEE International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW).

Predicting Player Engagement in Tom Clancy’s The Division 2: A Multimodal Approach via Pixels and Gamepad Actions.

Published in International Conference on Multimodal Interaction, 2023

Recommended citation: Pinitas, K., Renaudie, D., Thomsen, M., Barthet, M., Makantasis, K., Liapis, A., & Yannakakis, G. N. (2023). Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions. In Proceedings of the International Conference on Multimodal Interaction (pp. 488-497).

Varying the Context to Advance Affect Modelling: A Study on Game Engagement Prediction

Published in IEEE International Conference on Affective Computing and Intelligent Interaction, 2024

Recommended citation: Pinitas, K., Rasajski, N., Barthet, M., Kaselimi, M., Makantasis, K., Liapis, A., & Yannakakis, G. N. (2024). Varying the Context to Advance Affect Modelling: A Study on Game Engagement Prediction. In Proceedings of the 12th IEEE International Conference on Affective Computing and Intelligent Interaction.

GameVibe: A Multimodal Affective Game Corpus

Published in Arxiv, 2024

Recommended citation: Barthet, M., Kaselimi, M., Pinitas, K., Makantasis, K., Liapis, A., & Yannakakis, G. N. (2024). GameVibe: A Multimodal Affective Game Corpus. arXiv preprint arXiv:2407.12787.

Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers

Published in IEEE International Conference on Affective Computing and Intelligent Interaction, 2024

Recommended citation: Barthet, M., Branco, D., Gallotta, R., Khalifa, A., & Yannakakis, G. N. (2024). Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers. In Proceedings of the 12th IEEE International Conference on Affective Computing and Intelligent Interaction.

Affectively Framework: Towards Human-like Affect-Based Agents

Published in IEEE International Conference on Affective Computing and Intelligent Interaction Workshops (ACIIW), 2024

Recommended citation: Barthet, M., Khalifa, A., Liapis, A., & Yannakakis, G. N. (2024). Affectively Framework: Towards Human-like Affect-Based Agents. In Proceedings of the 12th IEEE International Conference on Affective Computing and Intelligent Interaction Workshops (ACIIW).

talks

teaching

Game Artificial Intelligence

Postgraduate course, University of Malta, Institute of Digital Games, 2023

This is a description of a teaching experience. You can use markdown like any other post.

tutorial