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A list of all the posts and pages found on the site. For you robots out there is an XML version available for digesting as well.
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About me
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Published in IEEE International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW), 2021
Recommended citation: Barthet, M., Liapis, A., & Yannakakis, G. N. (2021). Go-Blend behavior and affect. In Proceedings of the 9th IEEE International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW).
Published in IEEE Transactions on Games, 2022
Recommended citation: Barthet, M., Liapis, A., & Yannakakis, G. N. (2022). Open-ended evolution for Minecraft building generation. IEEE Transactions on Games.
Published in International Conference on the Foundations of Digital Games, 2022
Recommended citation: Barthet, M., Khalifa, A., Liapis, A., & Yannakakis, G. (2022). Generative personas that behave and experience like humans. In Proceedings of the 17th International Conference on the Foundations of Digital Games.
Published in IEEE International Conference on Affective Computing and Intelligent Interaction, 2022
Recommended citation: Barthet, M., Khalifa, A., Liapis, A., & Yannakakis, G. N. (2022). Play with Emotion: Affect-Driven Reinforcement Learning. In Proceedings of the 10th IEEE International Conference on Affective Computing and Intelligent Interaction.
Published in IEEE International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW), 2023
Recommended citation: Barthet, M., Trivedi, C., Pinitas, K., Xylakis, E., Makantasis, K., Liapis, A., & Yannakakis, G. N. (2023). Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation. In Proceedings of the 11th IEEE International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW).
Published in International Conference on Multimodal Interaction, 2023
Recommended citation: Pinitas, K., Renaudie, D., Thomsen, M., Barthet, M., Makantasis, K., Liapis, A., & Yannakakis, G. N. (2023). Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions. In Proceedings of the International Conference on Multimodal Interaction (pp. 488-497).
Published in IEEE International Conference on Affective Computing and Intelligent Interaction, 2024
Recommended citation: Pinitas, K., Rasajski, N., Barthet, M., Kaselimi, M., Makantasis, K., Liapis, A., & Yannakakis, G. N. (2024). Varying the Context to Advance Affect Modelling: A Study on Game Engagement Prediction. In Proceedings of the 12th IEEE International Conference on Affective Computing and Intelligent Interaction.
Published in Nature Scientific Data, 2024
Recommended citation: Barthet, M., Kaselimi, M., Pinitas, K., Makantasis, K., Liapis, A., & Yannakakis, G. N. (2024). GameVibe: A Multimodal Affective Game Corpus. Scientific Data, 11(1), 1306.
Published in IEEE International Conference on Affective Computing and Intelligent Interaction, 2024
Recommended citation: Barthet, M., Branco, D., Gallotta, R., Khalifa, A., & Yannakakis, G. N. (2024). Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers. In Proceedings of the 12th IEEE International Conference on Affective Computing and Intelligent Interaction.
Published in IEEE International Conference on Affective Computing and Intelligent Interaction Workshops (ACIIW), 2024
Recommended citation: Barthet, M., Khalifa, A., Liapis, A., & Yannakakis, G. N. (2024). Affectively Framework: Towards Human-like Affect-Based Agents. In Proceedings of the 12th IEEE International Conference on Affective Computing and Intelligent Interaction Workshops (ACIIW).
Published in Arxiv, 2025
Recommended citation: Melhart, D., Barthet, M., & Yannakakis, G. N. (2025). Can Large Language Models Capture Video Game Engagement?. arXiv preprint arXiv:2502.04379.
Published in International Conference on the Foundations of Digital Games, 2025
Recommended citation: Khalifa, A., Gallotta, R., Barthet, M., Liapis, A., Togelius, J., & Yannakakis, G. N. (2025). The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games. In Proceedings of the 20th International Conference on the Foundations of Digital Games.
Published in IEEE International Conference on Affective Computing and Intelligent Interaction, 2025
Recommended citation: Wu, J., Barthet, M., Melhart, D., & Yannakakis, G. N. (2025). Emotions as Ambiguity-aware Ordinal Representations. In Proceedings of the 13th IEEE International Conference on Affective Computing and Intelligent Interaction.
Published:
I presented my paper “Go-Blend Behavior and Affect” at the 2nd “What’s Next? In Affective Computing” workshop at the IEEE ACII Conference.
Published:
I presented my conference paper “Play with Emotion: Affect-Driven Reinforcement Learning” at the main conference in IEEE ACII.
Published:
I presented my conference paper “Generative Personas that Behave and Experience Like Humans” at the main conference in the Foundations of Digital Games Conference.
Published:
I hosted the 3nd “What’s Next? In Affective Computing” workshop at the IEEE ACII Conference, where I also presented my paper “Knowing Your Annotator: Rapidly testing the Reliability of Affect Annotations”.
Published:
I presented my conference paper “Closing the Affective Loop with Experience Driven Reinforcement Learning Designers” at the main conference in IEEE ACII.
Postgraduate course, University of Malta, Institute of Digital Games, 2023
In 2024-2025 I acted as a teaching assistant for the game design study unit, where I assisted Prof. Stefano Gualeni with the students’ assignment presentations. I gave feedback to students, proposed solutions to their issues, and aided with assigning each team a final grade.
Postgraduate course, University of Malta, Institute of Digital Games, 2023
In 2023-2024 I acted as a teaching assistant for the game development study unit, where I assisted Prof. Stefano Gualeni and Prof. Antonios Liapis with the students’ game demos. I played students’ games, gave feedback, and proposed solutions to their issues.
Postgraduate course, University of Malta, Institute of Digital Games, 2023
In 2023-2024 I acted as course coordinate for the Game AI study unit. I was responsible for planning the course schedule with my co-lecturers, uploading content to the course website, giving lecture,s and supervise students final projects. Finally, I oversaw grading for the final project, and the oral exam and presentation at the end of the semester. In 2025 I acted as teaching assistant, taking care of the schedule and material on the course website, and helped Prof. Georgios Yannakakis with supervising and grading students.
Postgraduate course, University of Malta, Institute of Digital Games, 2024
In 2024-2025, I acted as a teaching assistant for the exams for the Game Programming study unit, listening to the students’ final presentations and asking questions for the oral exam. I further assisted Dr. Ahmed Khalifa with assigning final grades to students.
Postgraduate course, University of Malta, Institute of Digital Games, 2021
In 2021-2023 I was responsible for running a tutorial on using MCEdit, a program for running python scripts in Minecraft worlds. This was part of teaching the students how to run PCG algorithms in Minecraft, where I showed how to run a cellular automata landscape generator, as well as other tools such as heightmap and edgemap scripts.
Postgraduate course, University of Malta, Institute of Digital Games, 2022
In 2022-2023 I was responsible for running a tutorial on using physiological and webcam sensors to gather data from human participants, and helped students implement scripts for processing and visualizing said data.
Postgraduate course, University of Malta, Institute of Digital Games, 2022
In 2022 I gave a tutorial on using Unity for the game engines study unit. I walked the students through an implementation of a basic 3D brick breaking game, teaching them how to implement important concepts such as cameras, lighting, physics, and scene management.
Postgraduate course, University of Malta, Institute of Digital Games, 2022
In 2022-2024 I was responsible for running a competition between students on Ms. Pacman, where they had to implement an MCTS agent from scratch and which were pitted against multiple ghost teams to assess which one was best.
Postgraduate course, University of Malta, Institute of Digital Games, 2023
In 2023-2024 I gave a tutorial on using Godot for the game programming study unit. I walked the students through an implementation of a basic 3D brick breaking game, teaching them how to implement important concepts such as cameras, lighting, physics, and scene management.
Postgraduate course, University of Malta, Institute of Digital Games, 2024
In 2024 I was responsible for running a PCG methods tutorial, where I helped students implement basic constructive PCG methods such as cellular automata, binary space partitioning, and wave function collapse. I was also responsible for running a tutorial on using physiological and webcam sensors to gather data from human participants, and helped students implement scripts for processing and visualizing said data.